ScreenToClient function (winuser.h)
The ScreenToClient function converts the screen coordinates of a specified point on the screen to client-area coordinates.
Syntax
BOOL ScreenToClient(
[in] HWND hWnd,
LPPOINT lpPoint
);
Parameters
[in] hWnd
A handle to the window whose client area will be used for the conversion.
lpPoint
A pointer to a POINT structure that specifies the screen coordinates to be converted.
Return value
If the function succeeds, the return value is nonzero.
If the function fails, the return value is zero.
Remarks
The function uses the window identified by the hWnd parameter and the screen coordinates given in the POINT structure to compute client coordinates. It then replaces the screen coordinates with the client coordinates. The new coordinates are relative to the upper-left corner of the specified window's client area.
The ScreenToClient function assumes the specified point is in screen coordinates.
All coordinates are in device units.
Do not use ScreenToClient when in a mirroring situation, that is, when changing from left-to-right layout to right-to-left layout. Instead, use MapWindowPoints. For more information, see "Window Layout and Mirroring" in Window Features.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 2000 Professional [desktop apps only] |
Minimum supported server | Windows 2000 Server [desktop apps only] |
Target Platform | Windows |
Header | winuser.h (include Windows.h) |
Library | User32.lib |
DLL | User32.dll |
API set | ext-ms-win-ntuser-window-l1-1-2 (introduced in Windows 10, version 10.0.10240) |
See also
Coordinate Space and Transformation Functions