IXAudio2::StopEngine method (xaudio2.h)
Stops the audio processing thread.
Syntax
void StopEngine();
Return value
None
Remarks
When StopEngine is called, all output is stopped immediately. However, the audio graph is left untouched, preserving effect parameters, effect histories (for example, the data stored by a reverb effect in order to emit echoes of a previous sound), voice states, pending source buffers, cursor positions, and so forth. When the engine is restarted, the resulting audio output will be identical—apart from a period of silence—to the output that would have been produced if the engine had never been stopped.
It is invalid to call StopEngine from within a callback (that is, IXAudio2EngineCallback or IXAudio2VoiceCallback).
Platform Requirements
Windows 10 (XAudio2.9); Windows 8, Windows Phone 8 (XAudio 2.8); DirectX SDK (XAudio 2.7)Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | xaudio2.h |