WM_DDE_ACK message
The WM_DDE_ACK message notifies a Dynamic Data Exchange (DDE) application of the receipt and processing of the following messages: WM_DDE_POKE, WM_DDE_EXECUTE, WM_DDE_DATA, WM_DDE_ADVISE, WM_DDE_UNADVISE, WM_DDE_INITIATE, or WM_DDE_REQUEST (in some cases).
To post this message, call the PostMessage function with the following parameters.
#define WM_DDE_ACK 0x03E4
Parameters
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wParam
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When responding to WM_DDE_INITIATE, this parameter is a handle to the server window sending the message.
When responding to WM_DDE_EXECUTE, this parameter is a handle to the server window posting the message.
When replying to all other messages, this parameter is a handle to the client or server window posting the message.
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lParam
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When responding to WM_DDE_INITIATE, the low-order word contains an atom that identifies the replying application. The high-order word contains an atom that identifies the topic for which a conversation is being established.
When responding to WM_DDE_EXECUTE, the low-order word specifies a DDEACK structure containing a series of flags that indicate the status of the response. The high-order word is a handle to a global memory object that contains the command string that was received in the WM_DDE_EXECUTE message.
When replying to all other messages, the low-order word specifies a DDEACK structure containing a series of flags that indicate the status of the response. The high-order word contains a global atom that identifies the name of the data item for which the response is sent.
Remarks
Posting
Except in response to the WM_DDE_INITIATE message, the application posts the WM_DDE_ACK message by calling the PostMessage function, not by calling the SendMessage function. When responding to WM_DDE_INITIATE, the application sends the WM_DDE_ACK message by calling SendMessage. In this case, neither the application-name atom nor the topic-name atom should be NULL (even if the WM_DDE_INITIATE message specified NULL atoms).
When acknowledging any message with an accompanying atom, the application posting WM_DDE_ACK can either reuse the atom that accompanied the original message, or it can delete it and create a new one.
When acknowledging WM_DDE_EXECUTE, the application that posts WM_DDE_ACK should reuse the global memory object identified in the original WM_DDE_EXECUTE message.
All posted WM_DDE_ACK messages must create or reuse the lParam parameter by calling the PackDDElParam function or the ReuseDDElParam function.
If an application has initiated the termination of a conversation by posting WM_DDE_TERMINATE and is awaiting confirmation, the waiting application should not acknowledge (positively or negatively) any subsequent messages sent by the other application. The waiting application should delete any atoms or shared memory objects received in these intervening messages. Memory objects should not be freed if the fRelease flag is set to FALSE in WM_DDE_POKE and WM_DDE_DATA messages.
Receiving
The application that receives a WM_DDE_ACK message should delete all atoms accompanying the message. If the application receives a WM_DDE_ACK in response to a message with an accompanying global memory object, and the object was sent with the fRelease flags set to FALSE, the application is responsible for deleting the object.
If the application receives a negative WM_DDE_ACK message posted in reply to a WM_DDE_ADVISE message, the application should delete the global memory object posted with the original WM_DDE_ADVISE message. If the application receives a negative WM_DDE_ACK message posted in reply to a WM_DDE_DATA, WM_DDE_POKE, or WM_DDE_EXECUTE message, the application should delete the global memory object posted with the original WM_DDE_DATA, WM_DDE_POKE, or WM_DDE_EXECUTE message.
The application that receives a posted WM_DDE_ACK message must free the lParam parameter by using the FreeDDElParam function.
Requirements
Requirement | Value |
---|---|
Minimum supported client |
Windows 2000 Professional [desktop apps only] |
Minimum supported server |
Windows 2000 Server [desktop apps only] |
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