DXGI_DEBUG_ID
Globally unique identifier (GUID) values that identify producers of debug messages.
Constant/value | Description |
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All Direct3D and DXGI objects and private apps. |
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Direct3D and DXGI objects. |
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DXGI. |
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Private apps. Any messages that you add with IDXGIInfoQueue::AddApplicationMessage. |
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Direct3D 11. Defined in D3D11SDKLayers.h. |
Remarks
Use these values with the IDXGIInfoQueue interface.
typedef GUID DXGI_DEBUG_ID;
DEFINE_GUID(DXGI_DEBUG_ALL, 0xe48ae283, 0xda80, 0x490b, 0x87, 0xe6, 0x43, 0xe9, 0xa9, 0xcf, 0xda, 0x8);
DEFINE_GUID(DXGI_DEBUG_DX, 0x35cdd7fc, 0x13b2, 0x421d, 0xa5, 0xd7, 0x7e, 0x44, 0x51, 0x28, 0x7d, 0x64);
DEFINE_GUID(DXGI_DEBUG_DXGI, 0x25cddaa4, 0xb1c6, 0x47e1, 0xac, 0x3e, 0x98, 0x87, 0x5b, 0x5a, 0x2e, 0x2a);
DEFINE_GUID(DXGI_DEBUG_APP, 0x6cd6e01, 0x4219, 0x4ebd, 0x87, 0x9, 0x27, 0xed, 0x23, 0x36, 0xc, 0x62);
DEFINE_GUID(DXGI_DEBUG_D3D11, 0x4b99317b, 0xac39, 0x4aa6, 0xbb, 0xb, 0xba, 0xa0, 0x47, 0x84, 0x79, 0x8f);
To use any of these GUID values, include DXGIDebug.h in your code and link to dxguid.lib.
Requirements
Requirement | Value |
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Minimum supported client |
Windows 8 [desktop apps | UWP apps] |
Minimum supported server |
Windows Server 2012 [desktop apps | UWP apps] |
Header |
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See also