ID3D10Device::CreateGeometryShader method (d3d10.h)
Create a geometry shader.
Syntax
HRESULT CreateGeometryShader(
[in] const void *pShaderBytecode,
[in] SIZE_T BytecodeLength,
[out] ID3D10GeometryShader **ppGeometryShader
);
Parameters
[in] pShaderBytecode
Type: const void*
A pointer to the compiled shader. To get this pointer see Getting a Pointer to a Compiled Shader.
[in] BytecodeLength
Type: SIZE_T
Size of the compiled geometry shader.
[out] ppGeometryShader
Type: ID3D10GeometryShader**
Address of a pointer to an ID3D10GeometryShader Interface. If this is NULL, all other parameters will be validated, and if all parameters pass validation this API will return S_FALSE instead of S_OK.
Return value
Type: HRESULT
This method returns one of the following Direct3D 10 Return Codes.
Remarks
Once created, the shader can be set to the device by calling ID3D10Device::GSSetShader.
Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | d3d10.h |
Library | D3D10.lib |