ID2D1RenderTarget::CreateLayer(constD2D1_SIZE_F*,ID2D1Layer**) method (d2d1.h)
Creates a layer resource that can be used with this render target and its compatible render targets.
Syntax
HRESULT CreateLayer(
const D2D1_SIZE_F *size,
ID2D1Layer **layer
);
Parameters
size
Type: [in] const D2D1_SIZE_F*
If (0, 0) is specified, no backing store is created behind the layer resource. The layer resource is allocated to the minimum size when PushLayer is called.
layer
Type: [out] ID2D1Layer**
When the method returns, contains a pointer to a pointer to the new layer. This parameter is passed uninitialized.
Return value
Type: HRESULT
If this method succeeds, it returns S_OK. Otherwise, it returns an HRESULT error code.
Remarks
The layer automatically resizes itself, as needed.
Examples
The following example uses a layer to clip a bitmap to a geometric mask. For the complete example, see How to Clip to a Geometric Mask.
HRESULT DemoApp::RenderWithLayer(ID2D1RenderTarget *pRT)
{
HRESULT hr = S_OK;
// Create a layer.
ID2D1Layer *pLayer = NULL;
hr = pRT->CreateLayer(NULL, &pLayer);
if (SUCCEEDED(hr))
{
pRT->SetTransform(D2D1::Matrix3x2F::Translation(350, 50));
// Push the layer with the geometric mask.
pRT->PushLayer(
D2D1::LayerParameters(D2D1::InfiniteRect(), m_pPathGeometry),
pLayer
);
pRT->DrawBitmap(m_pOrigBitmap, D2D1::RectF(0, 0, 200, 133));
pRT->FillRectangle(D2D1::RectF(0.f, 0.f, 25.f, 25.f), m_pSolidColorBrush);
pRT->FillRectangle(D2D1::RectF(25.f, 25.f, 50.f, 50.f), m_pSolidColorBrush);
pRT->FillRectangle(D2D1::RectF(50.f, 50.f, 75.f, 75.f), m_pSolidColorBrush);
pRT->FillRectangle(D2D1::RectF(75.f, 75.f, 100.f, 100.f), m_pSolidColorBrush);
pRT->FillRectangle(D2D1::RectF(100.f, 100.f, 125.f, 125.f), m_pSolidColorBrush);
pRT->FillRectangle(D2D1::RectF(125.f, 125.f, 150.f, 150.f), m_pSolidColorBrush);
pRT->PopLayer();
}
SafeRelease(&pLayer);
return hr;
}
Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | d2d1.h |
Library | D2d1.lib |
DLL | D2d1.dll |