ID2D1DeviceContext4::DrawColorBitmapGlyphRun method (d2d1_3.h)
Draws a color bitmap glyph run using one of the bitmap formats.
Syntax
void DrawColorBitmapGlyphRun(
DWRITE_GLYPH_IMAGE_FORMATS glyphImageFormat,
D2D1_POINT_2F baselineOrigin,
[in] const DWRITE_GLYPH_RUN *glyphRun,
DWRITE_MEASURING_MODE measuringMode,
D2D1_COLOR_BITMAP_GLYPH_SNAP_OPTION bitmapSnapOption
);
Parameters
glyphImageFormat
Type: DWRITE_GLYPH_IMAGE_FORMATS
Specifies the format of the glyph image. Supported formats are DWRITE_GLYPH_IMAGE_FORMATS_PNG, DWRITE_GLYPH_IMAGE_FORMATS_JPEG, DWRITE_GLYPH_IMAGE_FORMATS_TIFF, or DWRITE_GLYPH_IMAGE_FORMATS_PREMULTIPLIED_B8G8R8A8. This method will result in an error if the color glyph run does not contain the requested format.
Only one format can be specified at a time, combinations of flags are not valid input.
baselineOrigin
Type: D2D1_POINT_2F
The origin of the baseline for the glyph run.
[in] glyphRun
Type: const DWRITE_GLYPH_RUN*
The glyphs to render.
measuringMode
Type: DWRITE_MEASURING_MODE
Indicates the measuring method.
bitmapSnapOption
Type: D2D1_COLOR_BITMAP_GLYPH_SNAP_OPTION
Specifies the pixel snapping policy when rendering color bitmap glyphs.
Return value
None
Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | d2d1_3.h |
DLL | D2d1.dll |