ID2D1DeviceContext4::DrawSvgGlyphRun method (d2d1_3.h)
Draws a color glyph run that has the format of DWRITE_GLYPH_IMAGE_FORMATS_SVG.
Syntax
void DrawSvgGlyphRun(
D2D1_POINT_2F baselineOrigin,
[in] const DWRITE_GLYPH_RUN *glyphRun,
[in, optional] ID2D1Brush *defaultFillBrush,
[in, optional] ID2D1SvgGlyphStyle *svgGlyphStyle,
UINT32 colorPaletteIndex,
DWRITE_MEASURING_MODE measuringMode
);
Parameters
baselineOrigin
Type: D2D1_POINT_2F
The origin of the baseline for the glyph run.
[in] glyphRun
Type: const DWRITE_GLYPH_RUN*
The glyphs to render.
[in, optional] defaultFillBrush
Type: ID2D1Brush*
The brush used to paint the specified glyphs.
[in, optional] svgGlyphStyle
Type: ID2D1SvgGlyphStyle*
Values for context-fill, context-stroke, and context-value that are used when rendering SVG glyphs.
colorPaletteIndex
Type: UINT32
The index used to select a color palette within a color font. Note that this not the same as the paletteIndex in the DWRITE_COLOR_GLYPH_RUN struct, which is not relevant for SVG glyphs.
measuringMode
Type: DWRITE_MEASURING_MODE
Indicates the measuring method used for text layout.
Return value
None
Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | d2d1_3.h |
DLL | D2d1.dll |