ID2D1DeviceContext4::GetColorBitmapGlyphImage method (d2d1_3.h)
Retrieves an image of the color bitmap glyph from the color glyph cache. If the cache does not already contain the requested resource, it will be created. This method may be used to extend the lifetime of a glyph image even after it is evicted from the color glyph cache.
Syntax
HRESULT GetColorBitmapGlyphImage(
DWRITE_GLYPH_IMAGE_FORMATS glyphImageFormat,
D2D1_POINT_2F glyphOrigin,
[in] IDWriteFontFace *fontFace,
FLOAT fontEmSize,
UINT16 glyphIndex,
BOOL isSideways,
[in, optional] const D2D1_MATRIX_3X2_F *worldTransform,
FLOAT dpiX,
FLOAT dpiY,
[out] D2D1_MATRIX_3X2_F *glyphTransform,
[out] ID2D1Image **glyphImage
);
Parameters
glyphImageFormat
Type: DWRITE_GLYPH_IMAGE_FORMATS
The format for the glyph image. If there is no image data in the requested format for the requested glyph, this method will return an error.
glyphOrigin
Type: D2D1_POINT_2F
The origin for the glyph.
[in] fontFace
Type: IDWriteFontFace*
Reference to a font face which contains font face type, appropriate file references, face identification data and various font data such as metrics, names and glyph outlines.
fontEmSize
Type: FLOAT
The specified font size affects the choice of which bitmap to use from the font. It also affects the output glyphTransform, causing it to properly scale the glyph.
glyphIndex
Type: UINT16
Index of the glyph.
isSideways
Type: BOOL
If true, specifies that glyphs are rotated 90 degrees to the left and vertical metrics are used. Vertical writing is achieved by specifying isSideways as true and rotating the entire run 90 degrees to the right via a rotate transform.
[in, optional] worldTransform
Type: const D2D1_MATRIX_3X2_F*
The transform to apply to the image. This input transform affects the choice of which bitmap to use from the font. It is also factored into the output glyphTransform.
dpiX
Type: FLOAT
Dots per inch along the x-axis.
dpiY
Type: FLOAT
Dots per inch along the y-axis.
[out] glyphTransform
Type: D2D1_MATRIX_3X2_F*
Output transform, which transforms from the glyph's space to the same output space as the worldTransform. This includes the input glyphOrigin, the glyph's offset from the glyphOrigin, and any other required transformations.
[out] glyphImage
Type: ID2D1Image**
On completion contains the retrieved glyph image.
Return value
Type: HRESULT
This method returns an HRESULT success or error code.
Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | d2d1_3.h |
DLL | D2d1.dll |