D3D10_INPUT_CLASSIFICATION enumeration (d3d10.h)
Type of data contained in an input slot.
Syntax
typedef enum D3D10_INPUT_CLASSIFICATION {
D3D10_INPUT_PER_VERTEX_DATA = 0,
D3D10_INPUT_PER_INSTANCE_DATA = 1
} ;
Constants
D3D10_INPUT_PER_VERTEX_DATA Value: 0 Input data is per-vertex data. |
D3D10_INPUT_PER_INSTANCE_DATA Value: 1 Input data is per-instance data. |
Remarks
Use these values to specify the type of data for a particular input element (see D3D10_INPUT_ELEMENT_DESC) of an input-layout object.
Requirements
Requirement | Value |
---|---|
Header | d3d10.h |