D3D10_TEX2DMS_DSV structure (d3d10.h)
Specifies the subresource from a multisampled 2D texture that is accessible to a depth-stencil view.
Syntax
typedef struct D3D10_TEX2DMS_DSV {
UINT UnusedField_NothingToDefine;
} D3D10_TEX2DMS_DSV;
Members
UnusedField_NothingToDefine
Type: UINT
Unused.
Remarks
Since a multisampled 2D texture contains a single subtexture, there is nothing to specify; this unused member is included so that this structure will compile in C.
Requirements
Requirement | Value |
---|---|
Header | d3d10.h |