D3D10_TEX3D_RTV structure (d3d10.h)
Specifies the subresource(s) from a 3D texture to use in a render-target view.
Syntax
typedef struct D3D10_TEX3D_RTV {
UINT MipSlice;
UINT FirstWSlice;
UINT WSize;
} D3D10_TEX3D_RTV;
Members
MipSlice
Type: UINT
The index of the mipmap level to use (see mip slice).
FirstWSlice
Type: UINT
First depth level to use.
WSize
Type: UINT
Number of depth levels to use in the render-target view, starting from FirstWSlice. A value of -1 indicates all of the slices along the w axis, starting from FirstWSlice.
Remarks
This structure is one member of a render target view. See D3D10_RENDER_TARGET_VIEW_DESC.
Requirements
Requirement | Value |
---|---|
Header | d3d10.h |