ID3D10ShaderReflection1::GetGSInputPrimitive method (d3d10_1shader.h)
Gets the geometry-shader input-primitive description.
Syntax
HRESULT GetGSInputPrimitive(
[in] D3D10_PRIMITIVE *pPrim
);
Parameters
[in] pPrim
Type: D3D10_PRIMITIVE*
A pointer to the input-primitive type (see D3D10_PRIMITIVE).
Return value
Type: HRESULT
Returns one of the following Direct3D 10 Return Codes.
Remarks
This method requires Windows Vista Service Pack 1.
Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | d3d10_1shader.h |