ID3D10ShaderReflection1::GetResourceBindingDescByName method (d3d10_1shader.h)
Gets a resource binding description by name.
Syntax
HRESULT GetResourceBindingDescByName(
[in] LPCSTR Name,
D3D10_SHADER_INPUT_BIND_DESC *pDesc
);
Parameters
[in] Name
Type: LPCSTR*
A pointer to a string containing the variable name.
pDesc
Type: D3D10_SHADER_INPUT_BIND_DESC*
Pointer to a D3D10_SHADER_INPUT_BIND_DESC structure that will be populated with resource binding information.
Return value
Type: HRESULT
Returns one of the following Direct3D 10 Return Codes.
Remarks
This method requires Windows Vista Service Pack 1.
Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | d3d10_1shader.h |