ID3D10ShaderReflection1::IsSampleFrequencyShader method (d3d10_1shader.h)

Indicates whether a pixel shader is intended to run a pixel frequency or sample frequency.

Syntax

HRESULT IsSampleFrequencyShader(
  BOOL *pbSampleFrequency
);

Parameters

pbSampleFrequency

Type: BOOL*

A pointer to a BOOL variable that will be set to true if the shader is intended to run at sample frequency; false otherwise.

Return value

Type: HRESULT

Returns one of the following Direct3D 10 Return Codes.

Remarks

This method requires Windows Vista Service Pack 1.

Requirements

Requirement Value
Target Platform Windows
Header d3d10_1shader.h

See also

ID3D10ShaderReflection1 Interface