D3D10_SHADER_DEBUG_FILE_INFO structure (d3d10_1shader.h)
Describes files included by a shader.
Syntax
typedef struct _D3D10_SHADER_DEBUG_FILE_INFO {
UINT FileName;
UINT FileNameLen;
UINT FileData;
UINT FileLen;
} D3D10_SHADER_DEBUG_FILE_INFO;
Members
FileName
Type: UINT
Offset to the LPCSTR for the file name.
FileNameLen
Type: UINT
Length of the file name.
FileData
Type: UINT
Offset to the file data.
FileLen
Type: UINT
Length of the file.
Remarks
The D3D10_SHADER_DEBUG_FILE_INFO structure is used with the D3D10_SHADER_DEBUG_INFO structure.
Requirements
Requirement | Value |
---|---|
Header | d3d10_1shader.h (include D3D10Shader.h) |