D3D10_SHADER_DEBUG_FILE_INFO structure (d3d10_1shader.h)

Describes files included by a shader.

Syntax

typedef struct _D3D10_SHADER_DEBUG_FILE_INFO {
  UINT FileName;
  UINT FileNameLen;
  UINT FileData;
  UINT FileLen;
} D3D10_SHADER_DEBUG_FILE_INFO;

Members

FileName

Type: UINT

Offset to the LPCSTR for the file name.

FileNameLen

Type: UINT

Length of the file name.

FileData

Type: UINT

Offset to the file data.

FileLen

Type: UINT

Length of the file.

Remarks

The D3D10_SHADER_DEBUG_FILE_INFO structure is used with the D3D10_SHADER_DEBUG_INFO structure.

Requirements

Requirement Value
Header d3d10_1shader.h (include D3D10Shader.h)

See also

Shader Structures