ID3D10Effect::IsPool method (d3d10effect.h)

Test an effect to see if it is part of a memory pool.

Syntax

BOOL IsPool();

Return value

Type: BOOL

TRUE if the effect is pooled; otherwise FALSE. See ID3D10EffectPool Interface.

Requirements

Requirement Value
Target Platform Windows
Header d3d10effect.h

See also

ID3D10Effect Interface