ID3D10EffectBlendVariable::GetBackingStore method (d3d10effect.h)
Get a pointer to a blend-state variable.
Syntax
HRESULT GetBackingStore(
[in] UINT Index,
[in] D3D10_BLEND_DESC *pBlendDesc
);
Parameters
[in] Index
Type: UINT
Index into an array of blend-state descriptions. If there is only one blend-state variable in the effect, use 0.
[in] pBlendDesc
Type: D3D10_BLEND_DESC*
A pointer to a blend-state description (see D3D10_BLEND_DESC).
Return value
Type: HRESULT
Returns one of the following Direct3D 10 Return Codes.
Remarks
Effect variables are saved in memory in the backing store; when a technique is applied, the values in the backing store are copied to the device. Backing store data can used to recreate the variable when necessary.
Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | d3d10effect.h |