ID3D10EffectConstantBuffer::SetTextureBuffer method (d3d10effect.h)
Set a texture-buffer.
Syntax
HRESULT SetTextureBuffer(
[in] ID3D10ShaderResourceView *pTextureBuffer
);
Parameters
[in] pTextureBuffer
Type: ID3D10ShaderResourceView*
A pointer to a shader-resource-view interface for accessing a texture buffer.
Return value
Type: HRESULT
Returns one of the following Direct3D 10 Return Codes.
Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | d3d10effect.h |