ID3D10EffectDepthStencilVariable::GetBackingStore method (d3d10effect.h)
Get a pointer to a variable that contains depth-stencil state.
Syntax
HRESULT GetBackingStore(
[in] UINT Index,
[in] D3D10_DEPTH_STENCIL_DESC *pDepthStencilDesc
);
Parameters
[in] Index
Type: UINT
Index into an array of depth-stencil-state descriptions. If there is only one depth-stencil variable in the effect, use 0.
[in] pDepthStencilDesc
Type: D3D10_DEPTH_STENCIL_DESC*
A pointer to a depth-stencil-state description (see D3D10_DEPTH_STENCIL_DESC).
Return value
Type: HRESULT
Returns one of the following Direct3D 10 Return Codes.
Remarks
Effect variables are saved in memory in the backing store; when a technique is applied, the values in the backing store are copied to the device. Backing store data can used to recreate the variable when necessary.
Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | d3d10effect.h |