ID3D10EffectMatrixVariable::SetMatrix method (d3d10effect.h)

Set a floating-point matrix.

Syntax

HRESULT SetMatrix(
  [in] float *pData
);

Parameters

[in] pData

Type: float*

A pointer to the first element in the matrix.

Return value

Type: HRESULT

Returns one of the following Direct3D 10 Return Codes.

Requirements

Requirement Value
Target Platform Windows
Header d3d10effect.h

See also

ID3D10EffectMatrixVariable Interface