ID3D10EffectMatrixVariable::SetMatrixArray method (d3d10effect.h)

Set an array of floating-point matrices.

Syntax

HRESULT SetMatrixArray(
  [in] float *pData,
  [in] UINT  Offset,
  [in] UINT  Count
);

Parameters

[in] pData

Type: float*

A pointer to the first matrix.

[in] Offset

Type: UINT

The number of matrix elements to skip from the start of the array.

[in] Count

Type: UINT

The number of elements to set.

Return value

Type: HRESULT

Returns one of the following Direct3D 10 Return Codes.

Requirements

Requirement Value
Target Platform Windows
Header d3d10effect.h

See also

ID3D10EffectMatrixVariable Interface