ID3D10EffectMatrixVariable::SetMatrixTranspose method (d3d10effect.h)

Transpose and set a floating-point matrix.

Syntax

HRESULT SetMatrixTranspose(
  [in] float *pData
);

Parameters

[in] pData

Type: float*

A pointer to the first element of a matrix.

Return value

Type: HRESULT

Returns one of the following Direct3D 10 Return Codes.

Remarks

Transposing a matrix will rearrange the data order from row-column order to column-row order (or vice versa).

Requirements

Requirement Value
Target Platform Windows
Header d3d10effect.h

See also

ID3D10EffectMatrixVariable Interface