ID3D10EffectPass::GetAnnotationByName method (d3d10effect.h)
Get an annotation by name.
Syntax
ID3D10EffectVariable * GetAnnotationByName(
[in] LPCSTR Name
);
Parameters
[in] Name
Type: LPCSTR
The name of the annotation.
Return value
Type: ID3D10EffectVariable*
A pointer to an ID3D10EffectVariable Interface.
Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | d3d10effect.h |