ID3D10EffectVectorVariable::SetFloatVector method (d3d10effect.h)
Set a four-component vector that contains floating-point data.
Syntax
HRESULT SetFloatVector(
[in] float *pData
);
Parameters
[in] pData
Type: float*
A pointer to the first component.
Return value
Type: HRESULT
Returns one of the following Direct3D 10 Return Codes.
Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | d3d10effect.h |