ID3D10StateBlock::ReleaseAllDeviceObjects method (d3d10effect.h)
Release all references to device objects.
Syntax
HRESULT ReleaseAllDeviceObjects();
Return value
Type: HRESULT
Returns one of the following Direct3D 10 Return Codes.
Remarks
Each time you return a pointer to an interface (by calling ID3D10StateBlock::GetDevice), the internal reference count is incremented; when you are finished using a stateblock, call this method to release all references and avoid a memory leak.
Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | d3d10effect.h |