D3D10GetInputAndOutputSignatureBlob function (d3d10shader.h)

Get a buffer that contains shader signatures.

Syntax

HRESULT D3D10GetInputAndOutputSignatureBlob(
  [in]  const void *pShaderBytecode,
  [in]  SIZE_T     BytecodeLength,
  [out] ID3D10Blob **ppSignatureBlob
);

Parameters

[in] pShaderBytecode

Type: const void*

A pointer to the compiled shader. To get this pointer see Getting a Pointer to a Compiled Shader.

[in] BytecodeLength

Type: SIZE_T

The size of the shader bytecode in bytes.

[out] ppSignatureBlob

Type: ID3D10Blob**

The address of a pointer to the buffer (see ID3D10Blob Interface).

Return value

Type: HRESULT

This method returns one of the following Direct3D 10 Return Codes.

Requirements

Requirement Value
Target Platform Windows
Header d3d10shader.h
Library D3D10.lib
DLL D3D10.dll

See also

Core Functions

Shader Functions