D3D10GetInputSignatureBlob function (d3d10shader.h)
Get a buffer that contains shader-input signatures.
Syntax
HRESULT D3D10GetInputSignatureBlob(
[in] const void *pShaderBytecode,
[in] SIZE_T BytecodeLength,
[out] ID3D10Blob **ppSignatureBlob
);
Parameters
[in] pShaderBytecode
Type: const void*
A pointer to the compiled shader. To get this pointer see Getting a Pointer to a Compiled Shader.
[in] BytecodeLength
Type: SIZE_T
The size of the shader bytecode in bytes.
[out] ppSignatureBlob
Type: ID3D10Blob**
The address of a pointer to the buffer (see ID3D10Blob Interface).
Return value
Type: HRESULT
This method returns one of the following Direct3D 10 Return Codes.
Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | d3d10shader.h |
Library | D3D10.lib |
DLL | D3D10.dll |