ID3D10ShaderReflectionType::GetMemberTypeName method (d3d10shader.h)
Retrieves a shader-reflection-variable name given the index to that member of the struct type.
Syntax
LPCSTR GetMemberTypeName(
[in] UINT Index
);
Parameters
[in] Index
Type: UINT
A zero-based index to a member of the struct type.
Return value
Type: LPCSTR
The member name in the form of a stringified value of the D3D_SHADER_VARIABLE_TYPE enumeration.
Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | d3d10shader.h |
See also
- ID3D10ShaderReflectionType interface
- D3D_SHADER_VARIABLE_TYPE enumeration