CD3D11_BLEND_DESC::CD3D11_BLEND_DESC(CD3D11_DEFAULT) function (d3d11.h)
Instantiates a new instance of a CD3D11_BLEND_DESC structure that is initialized with default blend-state values.
Syntax
void CD3D11_BLEND_DESC(
CD3D11_DEFAULT unnamedParam1
);
Parameters
unnamedParam1
TBD
Return value
None
Remarks
Here are the default depth-stencil-state values for the members of D3D11_BLEND_DESC:
AlphaToCoverageEnable = FALSE;
IndependentBlendEnable = FALSE;
const D3D11_RENDER_TARGET_BLEND_DESC defaultRenderTargetBlendDesc =
{
FALSE,
D3D11_BLEND_ONE, D3D11_BLEND_ZERO, D3D11_BLEND_OP_ADD,
D3D11_BLEND_ONE, D3D11_BLEND_ZERO, D3D11_BLEND_OP_ADD,
D3D11_COLOR_WRITE_ENABLE_ALL,
};
for (UINT i = 0; i < D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT; ++i)
RenderTarget[ i ] = defaultRenderTargetBlendDesc;
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 7 [desktop apps | UWP apps] |
Minimum supported server | Windows Server 2008 R2 [desktop apps | UWP apps] |
Target Platform | Windows |
Header | d3d11.h |
Library | D3D11.lib |