ID3D11Texture3D interface (d3d11.h)
A 3D texture interface accesses texel data, which is structured memory.
Inheritance
The ID3D11Texture3D interface inherits from ID3D11Resource. ID3D11Texture3D also has these types of members:
Methods
The ID3D11Texture3D interface has these methods.
ID3D11Texture3D::GetDesc Get the properties of the texture resource. (ID3D11Texture3D.GetDesc) |
Remarks
To create an empty Texture3D resource, call ID3D11Device::CreateTexture3D. For info about how to create a 2D texture, which is similar to creating a 3D texture, see How to: Create a Texture.
Textures cannot be bound directly to the pipeline; instead, a view must be created and bound. Using a view, texture data can be interpreted at run time within certain restrictions. To use the texture as a render target or depth-stencil resource, call ID3D11Device::CreateRenderTargetView, and ID3D11Device::CreateDepthStencilView, respectively. To use the texture as an input to a shader, create a by calling ID3D11Device::CreateShaderResourceView.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 7 [desktop apps | UWP apps] |
Minimum supported server | Windows Server 2008 R2 [desktop apps | UWP apps] |
Target Platform | Windows |
Header | d3d11.h |