CD3D11_BOX structure (d3d11.h)
Represents a box and provides convenience methods for creating boxes.
Syntax
struct CD3D11_BOX : D3D11_BOX {
void CD3D11_BOX();
void CD3D11_BOX(
const D3D11_BOX & o
);
void CD3D11_BOX(
LONG Left,
LONG Top,
LONG Front,
LONG Right,
LONG Bottom,
LONG Back
);
void ~CD3D11_BOX();
};
Inheritance
The CD3D11_BOX structure implements D3D11_BOX.
Members
Instantiates a new instance of an uninitialized CD3D11_BOX structure.
void CD3D11_BOX( const D3D11_BOX & o)
Instantiates a new instance of a CD3D11_BOX structure that is initialized with a CD3D11_BOX structure.
void CD3D11_BOX( LONG Left, LONG Top, LONG Front, LONG Right, LONG Bottom, LONG Back)
Instantiates a new instance of a CD3D11_BOX structure that is initialized with the dimensions of a box.
Destroys an instance of a CD3D11_BOX structure.
Remarks
Here is how D3D11.h defines CD3D11_BOX:
struct CD3D11_BOX : public D3D11_BOX { CD3D11_BOX() {} explicit CD3D11_BOX( const D3D11_BOX& o ) : D3D11_BOX( o ) {} explicit CD3D11_BOX( LONG Left, LONG Top, LONG Front, LONG Right, LONG Bottom, LONG Back ) { left = Left; top = Top; front = Front; right = Right; bottom = Bottom; back = Back; } ~CD3D11_BOX() {} operator const D3D11_BOX&() const { return *this; } }; |
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 7 [desktop apps | UWP apps] |
Minimum supported server | Windows Server 2008 R2 [desktop apps | UWP apps] |
Header | d3d11.h |