ID3D11Multithread::Enter method (d3d11_4.h)

Enter a device's critical section.

Syntax

void Enter();

Return value

None

Remarks

If SetMultithreadProtected is set to true, then entering a device's critical section prevents other threads from simultaneously calling that device's methods, calling DXGI methods, and calling the methods of all resource, view, shader, state, and asynchronous interfaces.

This function should be used in multithreaded applications when there is a series of graphics commands that must happen in order. This function is typically called at the beginning of the series of graphics commands, and Leave is typically called after those graphics commands.

Requirements

Requirement Value
Target Platform Windows
Header d3d11_4.h
Library D3d11_4.lib
DLL D3d11_4.dll

See also

ID3D11Multithread