ID3D11SwitchToRef::SetUseRef method (d3d11sdklayers.h)

Note  The ID3D11SwitchToRef interface and its methods are not supported in Direct3D 11.
 

Syntax

BOOL SetUseRef(
  BOOL UseRef
);

Parameters

UseRef

Type: BOOL

Reserved.

Return value

Type: BOOL

Reserved.

Requirements

Requirement Value
Target Platform Windows
Header d3d11sdklayers.h

See also

ID3D11SwitchToRef Interface