ID3D11ShaderReflection::GetInputParameterDesc method (d3d11shader.h)
Get an input-parameter description for a shader.
Syntax
HRESULT GetInputParameterDesc(
[in] UINT ParameterIndex,
[out] D3D11_SIGNATURE_PARAMETER_DESC *pDesc
);
Parameters
[in] ParameterIndex
Type: UINT
A zero-based parameter index.
[out] pDesc
Type: D3D11_SIGNATURE_PARAMETER_DESC*
A pointer to a shader-input-signature description. See D3D11_SIGNATURE_PARAMETER_DESC.
Return value
Type: HRESULT
Returns one of the following Direct3D 11 Return Codes.
Remarks
An input-parameter description is also called a shader signature. The shader signature contains information about the input parameters such as the order or parameters, their data type, and a parameter semantic.
This method's interface is hosted in the out-of-box DLL D3DCompiler_xx.dll.
Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | d3d11shader.h |
Library | D3DCompiler.lib |
DLL | D3DCompiler_47.dll |