ID3D12GraphicsCommandList::ClearState method (d3d12.h)
Resets the state of a direct command list back to the state it was in when the command list was created.
Syntax
void ClearState(
[in, optional] ID3D12PipelineState *pPipelineState
);
Parameters
[in, optional] pPipelineState
Type: ID3D12PipelineState*
A pointer to the ID3D12PipelineState object that contains the initial pipeline state for the command list.
Return value
None
Remarks
It is invalid to call ClearState on a bundle. If an app calls ClearState on a bundle, the call to Close will return E_FAIL.
When ClearState is called, all currently bound resources are unbound. The primitive topology is set to D3D_PRIMITIVE_TOPOLOGY_UNDEFINED. Viewports, scissor rectangles, stencil reference value, and the blend factor are set to empty values (all zeros). Predication is disabled.
The app-provided pipeline state object becomes bound as the currently set pipeline state object.
Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | d3d12.h |
Library | D3D12.lib |
DLL | D3D12.dll |