D3D12_PROTECTED_RESOURCE_SESSION_DESC1 structure (d3d12.h)
Describes flags and protection type for a protected resource session, per adapter.
Syntax
typedef struct D3D12_PROTECTED_RESOURCE_SESSION_DESC1 {
UINT NodeMask;
D3D12_PROTECTED_RESOURCE_SESSION_FLAGS Flags;
GUID ProtectionType;
} D3D12_PROTECTED_RESOURCE_SESSION_DESC1;
Members
NodeMask
Type: UINT
The node mask. For single GPU operation, set this to zero. If there are multiple GPU nodes, then set a bit to identify the node (the device's physical adapter) to which the protected session applies. Each bit in the mask corresponds to a single node. Only 1 bit may be set.
Flags
Type: D3D12_PROTECTED_RESOURCE_SESSION_FLAGS
Specifies the supported crypto sessions options.
ProtectionType
Type: GUID
The GUID that represents the protection type. Microsoft defines D3D12_PROTECTED_RESOURCES_SESSION_HARDWARE_PROTECTED.
Using the D3D12_PROTECTED_RESOURCES_SESSION_HARDWARE_PROTECTED GUID is equivalent to calling ID3D12Device4::CreateProtectedResourceSession.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 10 Build 20348 |
Minimum supported server | Windows 10 Build 20348 |
Header | d3d12.h |