ID3D12Debug3::SetEnableGPUBasedValidation method (d3d12sdklayers.h)
This method enables or disables GPU-based validation (GBV) before creating a device with the debug layer enabled.
Syntax
void SetEnableGPUBasedValidation(
BOOL Enable
);
Parameters
Enable
Type: BOOL
TRUE to enable GPU-based validation, otherwise FALSE.
Return value
None
Remarks
GPU-based validation can be enabled/disabled only prior to creating a device. By default, GPU-based validation is disabled. To disable GPU-based validation after initially enabling it, the device must be fully released and recreated.
For more information, see Using D3D12 Debug Layer GPU-based validation.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 10 Build 20348 |
Minimum supported server | Windows 10 Build 20348 |
Target Platform | Windows |
Header | d3d12sdklayers.h |