IDCompositionDevice interface (dcomp.h)
Serves as a factory for all other Microsoft DirectComposition objects and provides methods to control transactional composition.
Inheritance
The IDCompositionDevice interface inherits from the IUnknown interface. IDCompositionDevice also has these types of members:
Methods
The IDCompositionDevice interface has these methods.
IDCompositionDevice::CheckDeviceState Determines whether the DirectComposition device object is still valid. |
IDCompositionDevice::Commit Commits all DirectComposition commands that are pending on this device. (IDCompositionDevice.Commit) |
IDCompositionDevice::CreateAnimation Creates an animation object that is used to animate one or more scalar properties of one or more Microsoft DirectComposition objects. (IDCompositionDevice.CreateAnimation) |
IDCompositionDevice::CreateEffectGroup Creates an object that represents multiple effects to be applied to a visual subtree. (IDCompositionDevice.CreateEffectGroup) |
IDCompositionDevice::CreateMatrixTransform Creates a 2D 3-by-2 matrix transform object. (IDCompositionDevice.CreateMatrixTransform) |
IDCompositionDevice::CreateMatrixTransform3D Creates a 3D 4-by-4 matrix transform object. (IDCompositionDevice.CreateMatrixTransform3D) |
IDCompositionDevice::CreateRectangleClip Creates a clip object that can be used to restrict the rendering of a visual subtree to a rectangular area. (IDCompositionDevice.CreateRectangleClip) |
IDCompositionDevice::CreateRotateTransform Creates a 2D rotation transform object. (IDCompositionDevice.CreateRotateTransform) |
IDCompositionDevice::CreateRotateTransform3D The CreateRotateTransform3D method in the IDCompositionDevice interface creates a 3D rotation transform object. |
IDCompositionDevice::CreateScaleTransform The IDCompositionDevice::CreateScaleTransform method creates a 2D scale transform object. |
IDCompositionDevice::CreateScaleTransform3D The IDCompositionDevice::CreateScaleTransform3D method creates a 3D scale transform object. |
IDCompositionDevice::CreateSkewTransform The IDCompositionDevice::CreateSkewTransform method creates a 2D skew transform object. |
IDCompositionDevice::CreateSurface The IDCompositionDevice::CreateSurface method creates an updatable surface object that can be associated with one or more visuals for composition. |
IDCompositionDevice::CreateSurfaceFromHandle The IDCompositionDevice::CreateSurfaceFromHandle method creates a new composition surface object that wraps an existing composition surface. |
IDCompositionDevice::CreateSurfaceFromHwnd The IDCompositionDevice::CreateSurfaceFromHwnd method creates a wrapper object that represents the rasterization of a layered window, and that can be associated with a visual for composition. |
IDCompositionDevice::CreateTargetForHwnd Creates a composition target object that is bound to the window that is represented by the specified window handle (HWND). |
IDCompositionDevice::CreateTransform3DGroup The IDCompositionDevice::CreateTransform3DGroup method creates a 3D transform group object that holds an array of 3D transform objects. |
IDCompositionDevice::CreateTransformGroup The IDCompositionDevice::CreateTransformGroup method creates a 2D transform group object that holds an array of 2D transform objects. |
IDCompositionDevice::CreateTranslateTransform The IDCompositionDevice::CreateTranslateTransform method creates a 2D translation transform object. |
IDCompositionDevice::CreateTranslateTransform3D The IDCompositionDevice::CreateTranslateTransform3D method creates a 3D translation transform object. |
IDCompositionDevice::CreateVirtualSurface The IDCompositionDevice::CreateVirtualSurface method creates a sparsely populated surface that can be associated with one or more visuals for composition. |
IDCompositionDevice::CreateVisual The IDCompositionDevice::CreateVisual method creates a new visual object. |
IDCompositionDevice::GetFrameStatistics The IDCompositionDevice::GetFrameStatistics method retrieves information from the composition engine about composition times and the frame rate. |
IDCompositionDevice::WaitForCommitCompletion Waits for the composition engine to finish processing the previous call to the IDCompositionDevice::Commit method. |
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 8 [desktop apps only] |
Minimum supported server | Windows Server 2012 [desktop apps only] |
Target Platform | Windows |
Header | dcomp.h |