DDFLIPVIDEOPORT structure (ddkmapi.h)
The DDFLIPVIDEOPORT structure contains the information required to flip the hardware video port.
Syntax
typedef struct _DDFLIPVIDEOPORT {
HANDLE hDirectDraw;
HANDLE hVideoPort;
HANDLE hCurrentSurface;
HANDLE hTargetSurface;
DWORD dwFlags;
} DDFLIPVIDEOPORT, *LPDDFLIPVIDEOPORT;
Members
hDirectDraw
Specifies the Microsoft DirectDraw handle.
hVideoPort
Specifies the video port extensions (VPE) object handle.
hCurrentSurface
Specifies the current DirectDrawSurface handle.
hTargetSurface
Specifies the handle of the DirectDrawSurface to which the flip occurs.
dwFlags
Indicates whether the surfaces represent VBI surfaces or regular surfaces. One of the following:
Flag | Meaning |
---|---|
DDVPFLIP_VBI | Flips the VBI surface. |
DDVPFLIP_VIDEO | Flips the normal video surface. |
Requirements
Requirement | Value |
---|---|
Header | ddkmapi.h (include Ddkmapi.h) |