BoundingFrustum::CreateFromMatrix function (directxcollision.h)
Creates a BoundingFrustum from the specified perspective projection matrix.
Syntax
void XM_CALLCONV CreateFromMatrix(
[out, ref] BoundingFrustum & Out,
[in] FXMMATRIX Projection,
[in] bool rhcoords
) noexcept;
Parameters
[out, ref] Out
The new BoundingFrustum.
[in] Projection
The projection matrix to create the BoundingFrustum from.
[in] rhcoords
If set to false (the default), this indicates the projection matrix is in left-handed coordinates. Set it to true if using right-handed coordinates.
This parameter was added in DirectXMath 3.16.
Return value
This method does not return a value.
Remarks
This method is not suitable for use with orthographic projection matricies.
Platform Requirements
Microsoft Visual Studio 2010 or Microsoft Visual Studio 2012 with the Windows SDK for Windows 8. Supported for Win32 desktop apps, Windows Store apps, and Windows Phone 8 apps.Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | directxcollision.h |
See also
Reference