XMVector3ClampLengthV function (directxmath.h)
Clamps the length of a 3D vector to a given range.
Syntax
XMVECTOR XM_CALLCONV XMVector3ClampLengthV(
[in] FXMVECTOR V,
[in] FXMVECTOR LengthMin,
[in] FXMVECTOR LengthMax
) noexcept;
Parameters
[in] V
3D vector to clamp.
[in] LengthMin
3D vector whose x, y, and z-components are equal to the minimum clamp length. The x, y, and z-components must be greater-than-or-equal to zero.
[in] LengthMax
3D vector whose x, y, and z-components are equal to the minimum clamp length. The x, y, and z-components must be greater-than-or-equal to zero.
Return value
Returns a 3D vector whose length is clamped to the specified minimum and maximum.
Remarks
This function is identical to XMVector3ClampLength except that LengthMin and LengthMax are supplied using 3D vectors instead of float values.
Platform Requirements
Microsoft Visual Studio 2010 or Microsoft Visual Studio 2012 with the Windows SDK for Windows 8. Supported for Win32 desktop apps, Windows Store apps, and Windows Phone 8 apps.Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | directxmath.h (include DirectXMath.h) |