XMVector3ComponentsFromNormal function (directxmath.h)
Using a reference normal vector, splits a 3D vector into components that are parallel and perpendicular to the normal.
Syntax
void XM_CALLCONV XMVector3ComponentsFromNormal(
[out] XMVECTOR *pParallel,
[out] XMVECTOR *pPerpendicular,
[in] FXMVECTOR V,
[in] FXMVECTOR Normal
) noexcept;
Parameters
[out] pParallel
Address of the component of V that is parallel to Normal.
[out] pPerpendicular
Address of the component of V that is perpendicular to Normal.
[in] V
3D vector to break into components.
[in] Normal
3D reference normal vector.
Return value
None.
Remarks
Platform Requirements
Microsoft Visual Studio 2010 or Microsoft Visual Studio 2012 with the Windows SDK for Windows 8. Supported for Win32 desktop apps, Windows Store apps, and Windows Phone 8 apps.Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | directxmath.h (include DirectXMath.h) |