XMVectorMultiplyAdd function (directxmath.h)
Computes the product of the first two vectors added to the third vector.
Syntax
XMVECTOR XM_CALLCONV XMVectorMultiplyAdd(
[in] FXMVECTOR V1,
[in] FXMVECTOR V2,
[in] FXMVECTOR V3
) noexcept;
Parameters
[in] V1
Vector multiplier.
[in] V2
Vector multiplicand.
[in] V3
Vector addend.
Return value
Returns the product-sum of the vectors.
Remarks
The following pseudocode demonstrates the operation of the function:
XMVECTOR Result;
Result.x = V1.x * V2.x + V3.x;
Result.y = V1.y * V2.y+ V3.y;
Result.z = V1.z * V2.z+ V3.z;
Result.w = V1.w * V2.w+ V3.w;
return Result;
Platform Requirements
Microsoft Visual Studio 2010 or Microsoft Visual Studio 2012 with the Windows SDK for Windows 8. Supported for Win32 desktop apps, Windows Store apps, and Windows Phone 8 apps.Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | directxmath.h (include DirectXMath.h) |