XMVectorNearEqual function (directxmath.h)
Performs a per-component test for equality of two vectors within a given threshold.
Syntax
XMVECTOR XM_CALLCONV XMVectorNearEqual(
[in] FXMVECTOR V1,
[in] FXMVECTOR V2,
[in] FXMVECTOR Epsilon
) noexcept;
Parameters
[in] V1
First vector to compare.
[in] V2
Second vector compare.
[in] Epsilon
Tolerance value used for judging equality.
Return value
Returns a vector containing the results of each component test.
Remarks
The following pseudocode demonstrates the operation of the function:
XMVECTOR Result;
Result.x = (abs(V1.x - V2.x) <= Epsilon) ? 0xFFFFFFFF : 0;
Result.y = (abs(V1.y - V2.y) <= Epsilon) ? 0xFFFFFFFF : 0;
Result.z = (abs(V1.z - V2.z) <= Epsilon) ? 0xFFFFFFFF : 0;
Result.w = (abs(V1.w - V2.w) <= Epsilon) ? 0xFFFFFFFF : 0;
return Result;
Platform Requirements
Microsoft Visual Studio 2010 or Microsoft Visual Studio 2012 with the Windows SDK for Windows 8. Supported for Win32 desktop apps, Windows Store apps, and Windows Phone 8 apps.Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | directxmath.h (include DirectXMath.h) |