DWRITE_STRIKETHROUGH structure (dwrite.h)
Contains information regarding the size and placement of strikethroughs.All coordinates are in device independent pixels (DIPs).
Syntax
struct DWRITE_STRIKETHROUGH {
FLOAT width;
FLOAT thickness;
FLOAT offset;
DWRITE_READING_DIRECTION readingDirection;
DWRITE_FLOW_DIRECTION flowDirection;
WCHAR const *localeName;
DWRITE_MEASURING_MODE measuringMode;
};
Members
width
Type: FLOAT
A value that indicates the width of the strikethrough, measured parallel to the baseline.
thickness
Type: FLOAT
A value that indicates the thickness of the strikethrough, measured perpendicular to the baseline.
offset
Type: FLOAT
A value that indicates the offset of the strikethrough from the baseline. A positive offset represents a position below the baseline and a negative offset is above. Typically, the offset will be negative.
readingDirection
Type: DWRITE_READING_DIRECTION
Reading direction of the text associated with the strikethrough. This value is used to interpret whether the width value runs horizontally or vertically.
flowDirection
Type: DWRITE_FLOW_DIRECTION
Flow direction of the text associated with the strikethrough. This value is used to interpret whether the thickness value advances top to bottom, left to right, or right to left.
localeName
Type: const WCHAR*
An array of characters containing the locale of the text that is the strikethrough is being drawn over.
measuringMode
Type: DWRITE_MEASURING_MODE
The measuring mode can be useful to the renderer to determine how underlines are rendered, such as rounding the thickness to a whole pixel in GDI-compatible modes.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 7, Windows Vista with SP2 and Platform Update for Windows Vista [desktop apps | UWP apps] |
Minimum supported server | Windows Server 2008 R2, Windows Server 2008 with SP2 and Platform Update for Windows Server 2008 [desktop apps | UWP apps] |
Header | dwrite.h |