TextureBrush::MultiplyTransform method (gdiplusbrush.h)

The TextureBrush::MultiplyTransform method updates this brush's transformation matrix with the product of itself and another matrix.

Syntax

Status MultiplyTransform(
  [in] const Matrix *matrix,
  [in] MatrixOrder  order
);

Parameters

[in] matrix

Type: Matrix*

Pointer to the matrix to be multiplied by this brush's current transformation matrix.

[in] order

Type: MatrixOrder

Optional. Element of the MatrixOrder enumeration that specifies the order of multiplication. MatrixOrderPrepend specifies that the passed matrix is on the left, and MatrixOrderAppend specifies that the passed matrix is on the right. The default value is MatrixOrderPrepend.

Return value

Type: Status

If the method succeeds, it returns Ok, which is an element of the Status enumeration.

If the method fails, it returns one of the other elements of the Status enumeration.

Requirements

Requirement Value
Minimum supported client Windows XP, Windows 2000 Professional [desktop apps only]
Minimum supported server Windows 2000 Server [desktop apps only]
Target Platform Windows
Header gdiplusbrush.h (include Gdiplus.h)
Library Gdiplus.lib
DLL Gdiplus.dll

See also

Brushes and Filled Shapes

Filling a Shape with an Image Texture

Matrix

Matrix Representation of Transformations

TextureBrush

TextureBrush::GetTransform

TextureBrush::ResetTransform

TextureBrush::RotateTransform

TextureBrush::ScaleTransform

TextureBrush::SetTransform

TextureBrush::TranslateTransform

Transformations