TextureBrush::MultiplyTransform method (gdiplusbrush.h)
The TextureBrush::MultiplyTransform method updates this brush's transformation matrix with the product of itself and another matrix.
Syntax
Status MultiplyTransform(
[in] const Matrix *matrix,
[in] MatrixOrder order
);
Parameters
[in] matrix
Type: Matrix*
Pointer to the matrix to be multiplied by this brush's current transformation matrix.
[in] order
Type: MatrixOrder
Optional. Element of the MatrixOrder enumeration that specifies the order of multiplication. MatrixOrderPrepend specifies that the passed matrix is on the left, and MatrixOrderAppend specifies that the passed matrix is on the right. The default value is MatrixOrderPrepend.
Return value
Type: Status
If the method succeeds, it returns Ok, which is an element of the Status enumeration.
If the method fails, it returns one of the other elements of the Status enumeration.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows XP, Windows 2000 Professional [desktop apps only] |
Minimum supported server | Windows 2000 Server [desktop apps only] |
Target Platform | Windows |
Header | gdiplusbrush.h (include Gdiplus.h) |
Library | Gdiplus.lib |
DLL | Gdiplus.dll |
See also
Filling a Shape with an Image Texture
Matrix Representation of Transformations