FontCollection::GetLastStatus method (gdiplusheaders.h)
The FontCollection::GetLastStatus method returns a value that indicates the result of this FontCollection object's previous method call.
Syntax
Status GetLastStatus();
Return value
Type: Status
The FontCollection::GetLastStatus method returns an element of the Status enumeration.
If the previous method invoked on this FontCollection object succeeded, FontCollection::GetLastStatus returns Ok.
If the previous method failed, then FontCollection::GetLastStatus returns one of the other elements of the Status enumeration that indicates the nature of the failure.
Remarks
You can call FontCollection::GetLastStatus immediately after constructing a FontCollection object to determine whether the constructor succeeded. FontCollection::GetLastStatus returns Ok if the constructor succeeded. Otherwise, it returns a value that indicates the nature of the failure.
Note that the implementation of FontCollection::GetLastStatus in the Font and FontCollection classes is different from the implementation of this method in other classes. Also, the implementation of FontCollection::GetLastStatus in the Font class is different from the implementation of FontCollection::GetLastStatus in the FontCollection class.
Examples
The following example creates a PrivateFontCollection object, checks the status of a method call, and, if successful, draws text.
VOID Example_GetLastStatus(HDC hdc)
{
Graphics graphics(hdc);
// Create a PrivateFontCollection object, and add three families.
PrivateFontCollection fontCollection;
fontCollection.AddFontFile(L"C:\\WINNT\\Fonts\\Arial.ttf");
fontCollection.AddFontFile(L"C:\\WINNT\\Fonts\\CourBI.ttf");
fontCollection.AddFontFile(L"C:\\WINNT\\Fonts\\TimesBd.ttf");
// Create an array to hold the font families, and get the font families of
// fontCollection.
FontFamily families[3];
int numFamilies;
fontCollection.GetFamilies(3, families, &numFamilies);
// Verify that the call to GetFamilies was successful.
Status status = fontCollection.GetLastStatus();
// If the call was successful, draw text.
if (status == Ok)
{
// Create a Font object from the first FontFamily object in the array.
Font myFont(&families[0], 16);
// Use myFont to draw text.
SolidBrush solidbrush(Color(255, 0, 0, 0));
WCHAR string[] = L"The call was successful";
graphics.DrawString(string,
23, &myFont, PointF(0, 0), &solidbrush);
}
}
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows XP, Windows 2000 Professional [desktop apps only] |
Minimum supported server | Windows 2000 Server [desktop apps only] |
Target Platform | Windows |
Header | gdiplusheaders.h (include Gdiplus.h) |
Library | Gdiplus.lib |
DLL | Gdiplus.dll |