Region::IsVisible(INT,INT,INT,INT,constGraphics*) method (gdiplusheaders.h)
The Region::IsVisible method determines whether a rectangle intersects this region.
Syntax
BOOL IsVisible(
[in] INT x,
[in] INT y,
[in] INT width,
[in] INT height,
[in] const Graphics *g
);
Parameters
[in] x
Type: INT
Integer that specifies the x-coordinate of the upper-left corner of the rectangle to test.
[in] y
Type: INT
Integer that specifies the y-coordinate of the upper-left corner of the rectangle to test.
[in] width
Type: INT
Integer that specifies the width of the rectangle to test.
[in] height
Type: INT
Integer that specifies the height of the rectangle to test.
[in] g
Type: const Graphics*
Optional. Pointer to a Graphics object that contains the world and page transformations required to calculate the device coordinates of this region and the rectangle. The default value is NULL.
Return value
Type: BOOL
If the rectangle intersects this region, the method returns TRUE; otherwise, it returns FALSE.
Remarks
Examples
The following example creates a region from a path and then tests to determine whether a rectangle intersects the region.
VOID Example_IsVisibleXYWH(HDC hdc)
{
Graphics graphics(hdc);
Point points[] = {
Point(110, 20),
Point(120, 30),
Point(100, 60),
Point(120, 70),
Point(150, 60),
Point(140, 10)};
GraphicsPath path;
SolidBrush solidBrush(Color(255, 255, 0, 0));
path.AddClosedCurve(points, 6);
// Create a region from a path.
Region pathRegion(&path);
graphics.FillRegion(&solidBrush, &pathRegion);
// Check to see whether the rectangle intersects the region.
// The rectangle has upper-left corner (65, 25), width 70, and height 30.
if(pathRegion.IsVisible(65, 25, 70, 30, &graphics))
{
// All or part of the rectangle is in the region.
}
// Draw the rectangle.
Pen pen(Color(255, 0, 0, 0));
graphics.DrawRectangle(&pen, 65, 25, 70, 30);
}
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows XP, Windows 2000 Professional [desktop apps only] |
Minimum supported server | Windows 2000 Server [desktop apps only] |
Target Platform | Windows |
Header | gdiplusheaders.h (include Gdiplus.h) |
Library | Gdiplus.lib |
DLL | Gdiplus.dll |