Region::Translate(REAL,REAL) method (gdiplusheaders.h)

The Region::Translate method offsets this region by specified amounts in the horizontal and vertical directions.

Syntax

Status Translate(
  REAL dx,
  REAL dy
);

Parameters

dx

Integer that specifies the amount to shift the region in the x direction.

dy

Integer that specifies the amount to shift the region in the y direction.

Return value

Type: Status

If the method succeeds, it returns Ok, which is an element of the Status enumeration.

If the method fails, it returns one of the other elements of the Status enumeration.

Remarks

Examples

The following example creates a region from a path and fills it. The code then translates the region and fills the translated region to show how the region has shifted.

VOID Example_Translate(HDC hdc)
{
   Graphics graphics(hdc);

   Point points[] = {
      Point(110, 20),
      Point(120, 30),
      Point(100, 60),
      Point(120, 70),
      Point(150, 60),
      Point(140, 10)};

   GraphicsPath path;
   SolidBrush solidBrush(Color(255, 255, 0, 0));

   path.AddClosedCurve(points, 6);

   // Create a region from a path.
   Region pathRegion(&path);
   graphics.FillRegion(&solidBrush, &pathRegion);

   // Translate the region.
   INT dx = 100;
   INT dy = 60;
   pathRegion.Translate(dx, dy);
   graphics.FillRegion(&solidBrush, &pathRegion);
}

Requirements

Requirement Value
Header gdiplusheaders.h

See also

Region

Rect

Status

Region::Transform